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Zombie Horde 1fun In Ict

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A story about an invasion of zombie Santas is told. Christmas is in jeopardy! The learners have to try to defeat the zombie horde, find a cure for the infected and save Christmas. All instructions are included and the lesson teaches the learners almost automatically, any of us can give this fun and imaginative lesson. How can we stop the zombie. The zombie horde moreover embodies cultural anxieties regarding overpopulation. A fundamental con fl ict of W estern societies, namely the contradiction between. 'Nobody's sure if money's going to be worth anything. So just like that, it isn't. The truest currency after the apocalypse is AMMO. Each case of ammo provides enough bullets to fully restock one of us multiple times over.' Ammunition is one of the 5 resources in State of Decay. It is consumed daily by survivors and used for making Consumable items. 1 Usage 2 Finding Ammunition 3 Types of. Zombie Horde 3 is currently not available on Armor Games. We are using Ruffle to emulate Flash content, but it doesn't currently work for all games. Over time, we expect more and more Flash games to be playable again. Thank you so much for all of your years of support and enjoyment! The Zombie Horde Trilogy Zombie Horde 3 (as well as it's predecessors, 1 and 2) are, like you would imagine from the title, zombie games. From all 3 games, the player controls a soldier from a bird's-eye view, killing progressively more difficult zombies, and then getting paid for each kill to buy ammo and guns (While this is irrelevant in Zombie Horde 3, Zombie Horde 1 and 2 allowed you to.

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A stumbling crush of moaning, reaching bodies comes towards you.

Zombie Horde CR 14

XP 38,400
NE Colossal undead (horde)
Init +0; Sensesdarkvision 60 ft.; Perception +0

DEFENSE

Zombie Horde 1fun In Ict Strategy

AC 13, touch 2, flat-footed 13 (+11 natural, –16 size)
hp 110 (20d8 plus 20)
Fort +6; Ref +6; Will +12
Defensive Abilities half damage from piercing weapons; DR 10/slashing; Immuneundead traits

OFFENSE

Virtual boxdoworld. Speed 30 ft.
Melee horde attack (6d6)
Space 30 ft.; Reach 5 ft.
Special Attacks feral rage, rend (+3d6)

STATISTICS

Str 22, Dex 10, Con –, Int –, Wis 10, Cha 10
Base Atk +15; CMB +29; CMD 39 (can't be tripped)
FeatsImproved OverrunB, ToughnessB
SkillsStealth –16

SPECIAL ABILITIES

Feral Rage (Ex)

Zombie Horde 1fun In Ict Syllabus

The horde attacks as a ruthless mob, intent only on tearing apart those that fall into their clutches. This frenzy prevents them from using any sort of tactics, and frees them from any form of control by other beings. However, the sheer force of the wave attack allows them to deal 6d6 points of damage to any creature whose space they occupy at the end of their move. This ability is lost if the horde is broken up.

Horde Traits (Ex)

Hordes are not so called because of the size of the group but rather the size of the creatures that compose the horde. Unlike normal swarms, hordes are composed of Medium creatures which are usually a normal version of a creature but otherwise behave in a swarm-like manner. There are usually around 50 creatures in a horde. The net effect is that they take only half damage from piercing weapons but take normal damage from other weapons. In addition when the swarm is reduced to 0 hit points or lower and breaks up, unless the damage was dealt by area-affecting attacks, then 2d6 surviving members of the horde continue their attack, though now only as individual creatures. Otherwise, a horde conforms to all of the other swarm traits.

Rend (Ex)

Zombie Horde 1fun In Ict

Zombie Horde 1fun In Ict Igcse

Due to the grasping and clawing nature of the zombie horde attack, any time the horde does more than 25 points of damage, add 3d6 slashing damage from the additional pulling and tearing. This ability is lost if the swarm is broken up.

ECOLOGY About7 to xp pack.

Zombie Horde 1fun In Ict Course

Environment any
Organization solitary, mass (2–4 hordes), apocalypse (7–12 hordes)
Treasure none

Empty eyes seek you out, each staggering footstep bringing the deathless mass closer. Straining to grasp you, this group of zombies are so tightly packed together it seems to be a single mass of undead, flailing limbs.

Zombies are one of the most used and abused of the mindless undead.

Zombie Horde 1fun In Ict

Singly, a zombie may be dealt with by experienced adventurers. When gathered together in a horde, these mindless creatures are a terror to behold. Packed together as tightly as they are, they appear as one solid mass of decaying flesh and sinuous limbs.

The flailing nature of the zombie horde's limbs allow the throng to grasp and tear at opponents, dealing rend damage in addition to their base attack. Any time the horde is in an opponent's square, the target risks being completely overrun by the horde If the horde takes enough individual damage to break it up, up to a dozen of the creatures continue on their rampage of destruction, until finally they too must be slain.

Zombie Horde 1fun In Ict

Zombie Horde 1fun In Ict Igcse

Due to the grasping and clawing nature of the zombie horde attack, any time the horde does more than 25 points of damage, add 3d6 slashing damage from the additional pulling and tearing. This ability is lost if the swarm is broken up.

ECOLOGY About7 to xp pack.

Zombie Horde 1fun In Ict Course

Environment any
Organization solitary, mass (2–4 hordes), apocalypse (7–12 hordes)
Treasure none

Empty eyes seek you out, each staggering footstep bringing the deathless mass closer. Straining to grasp you, this group of zombies are so tightly packed together it seems to be a single mass of undead, flailing limbs.

Zombies are one of the most used and abused of the mindless undead.

Singly, a zombie may be dealt with by experienced adventurers. When gathered together in a horde, these mindless creatures are a terror to behold. Packed together as tightly as they are, they appear as one solid mass of decaying flesh and sinuous limbs.

The flailing nature of the zombie horde's limbs allow the throng to grasp and tear at opponents, dealing rend damage in addition to their base attack. Any time the horde is in an opponent's square, the target risks being completely overrun by the horde If the horde takes enough individual damage to break it up, up to a dozen of the creatures continue on their rampage of destruction, until finally they too must be slain.

Rappan Athuk Copyright 2012 Bill Webb, Frog God Games





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